using System.Collections.Generic;

namespace Gameplay.PVE.TurnBase
{
    public struct TbsHeroConfig
    {
        public int id;
        public int modelId;

        public int attackId;
        public int skillId;
        public List<int> passiveSkills;
        public int hp;
        public int property;//属性 用于克制，目前设定1，2，3循环克制

        public int critChance;
        public int critTimes;

        public int type;//0 近战   1 远程
    }
}